Generating procedural dungeons using machine learning methods: an approach with Unity-ML

Registro completo de metadados
MetadadosDescriçãoIdioma
Autor(es): dc.contributorClua, Esteban W. G.-
Autor(es): dc.contributorKohwalter, Troy Costa-
Autor(es): dc.contributorMelo, Sidney Araujo-
Autor(es): dc.creatorLopes, Mariana Werneck Roque-
Data de aceite: dc.date.accessioned2024-07-11T18:32:32Z-
Data de disponibilização: dc.date.available2024-07-11T18:32:32Z-
Data de envio: dc.date.issued2021-07-16-
Data de envio: dc.date.issued2021-07-16-
Data de envio: dc.date.issued2019-
Fonte completa do material: dc.identifierhttps://app.uff.br/riuff/handle/1/22645-
Fonte: dc.identifier.urihttp://educapes.capes.gov.br/handle/capes/772534-
Descrição: dc.descriptionProcedural content generation (PCG) is a powerful tool to optimize creation of content in the game industry. However, it can lead to lack of control and mischaracterization of the game design, creating unbalanced or undesired situations. To overcome such problems, machine learning can be used to map important patterns of a game design and apply them in the PCG. Considering such aspects, this paper proposes a strategy for procedurally generating dungeons using ML techniques. We use Unity ML-Agents tool for the implementation, since dungeons are environments largely used in the industry that also require more control over its creation. The strategy used in this paper has proven to generate dungeons that respect room positioning design choices and maintains the game characterization. We conclude, after conducting a survey with users, that the generated dungeons presented reliable maps and showed to be more enjoyable and replayable than manually generated ones following the same design principles-
Formato: dc.formatapplication/pdf-
Idioma: dc.languageen-
Direitos: dc.rightsOpen Access-
Direitos: dc.rightshttp://creativecommons.org/licenses/by-nc-nd/3.0/br/-
Direitos: dc.rightsCC-BY-SA-
Palavras-chave: dc.subjectProcedural generation-
Palavras-chave: dc.subjectLachine learning-
Palavras-chave: dc.subjectDungeons-
Palavras-chave: dc.subjectUnityML-
Palavras-chave: dc.subjectVideogame-
Palavras-chave: dc.subjectAprendizado de máquina-
Palavras-chave: dc.subjectGeração procedural-
Título: dc.titleGenerating procedural dungeons using machine learning methods: an approach with Unity-ML-
Tipo de arquivo: dc.typeTrabalho de conclusão de curso-
Aparece nas coleções:Repositório Institucional da Universidade Federal Fluminense - RiUFF

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