Spore: jogo eletrônico convencional aplicado com finalidade didática no ensino de ciências e biologia

Registro completo de metadados
MetadadosDescriçãoIdioma
???dc.contributor.advisor???: dc.contributor.advisorSchütz, Fernando-
Autor(es): dc.contributor.authorSilveira, Silas José da-
Data de aceite: dc.date.accessioned2014-09-08T18:36:35Z-
Data de aceite: dc.date.accessioned2017-03-17T14:39:27Z-
Data de disponibilização: dc.date.available2014-09-08T18:36:35Z-
Data de disponibilização: dc.date.available2017-03-17T14:39:27Z-
Data de envio: dc.date.issued2014-09-08-
Fonte completa do material: dc.identifierhttp://repositorio.roca.utfpr.edu.br/jspui/handle/1/2336-
???dc.identifier.citation???: dc.identifier.citationSILVEIRA, Silas José da. Spore: jogo eletrônico convencional aplicado com finalidade didática no ensino de ciências e biologia. 2012. 31 f. Trabalho de Conclusão de Curso (Especialização) – Universidade Tecnológica Federal do Paraná, Foz do Iguaçu, 2012.pt_BR
Fonte: dc.identifier.urihttp://www.educapes.capes.gov.br/handlecapes/170624-
Resumo: dc.description.abstractSpore is a video game developed by Maxis Software and distributed by Electronic Arts. Launched in 2008, the product is designer games Will Wright, the creator of The Sims - electronic game of life simulation where the main objective is the achievement of goals that lead to individual advancement of its "Sims" virtual people controlled by the player game -. Spore game play has substantiated this context of power over shares held by a character during the game. The player has control of the evolution of a species (his character in the game) through five distinct stages (cell, creature, tribal, civilization and space) which differ from each other by specialty skills in each estapa. At the beginning of the game, Spore builds its plot in the theory of cosmic paspermia - generated life on another planet and brought to Earth as meteorites in primary form of life - this hypothesis is not yet fully accepted by science. However, during the course of the game, Spore features, particularly in its two initial stages (cell and creature) proven scientific concepts about the behavior and evolution of living beings. Content difficult to understand how cognitive emergence of life and evolution of species taught in school science and biology are explored through play in Spore. In large part, this involves complex information in a pseudo-knowledge demonstrated by students in the classroom, from beliefs and propositions linked to common sense, thus representing epistemological barrier in the appropriation of scientific data in the process of teaching and learning. By fall into several categories such as games, simulation, strategy and action free, Spore has not defined a genre designation as little didactic, however in Brazil, this officially classified as game simulative, information disclosed by the company and the Ministry of Justice. Video games are listed with technological development. This multimedia market has as its major consumers and young adolescents, ages closely linked to the learning process.pt_BR
Palavras-chave: dc.subjectEvoluçãopt_BR
Palavras-chave: dc.subjectJogos eletrônicospt_BR
Palavras-chave: dc.subjectJogos educativospt_BR
Palavras-chave: dc.subjectEnsinopt_BR
Palavras-chave: dc.subjectEvolutionpt_BR
Palavras-chave: dc.subjectElectronic gamespt_BR
Palavras-chave: dc.subjectEducational gamespt_BR
Palavras-chave: dc.subjectTeachingpt_BR
Título: dc.titleSpore: jogo eletrônico convencional aplicado com finalidade didática no ensino de ciências e biologiapt_BR
Tipo de arquivo: dc.typeoutropt_BR
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