The adoption of a framework to support the evaluation of gamification strategies in software engineering education

Registro completo de metadados
MetadadosDescriçãoIdioma
Autor(es): dc.creatorMonteiro, Rodrigo-
Autor(es): dc.creatorSouza, Maurício-
Autor(es): dc.creatorOliveira, Sandro-
Autor(es): dc.creatorSoares, Elziane-
Data de aceite: dc.date.accessioned2026-02-09T11:31:07Z-
Data de disponibilização: dc.date.available2026-02-09T11:31:07Z-
Data de envio: dc.date.issued2022-12-08-
Data de envio: dc.date.issued2022-12-08-
Data de envio: dc.date.issued2022-04-
Fonte completa do material: dc.identifierhttps://repositorio.ufla.br/handle/1/55691-
Fonte: dc.identifier.urihttp://educapes.capes.gov.br/handle/capes/1142028-
Descrição: dc.descriptionContext: gamification has been largely used to increase the engagement and motivation of students and professionals in their organizations, with a variety of models/frameworks for developing gamified approaches. Problem: the empirical data published so far are not sufficient to elucidate the phenomena resulting from the use of gamification, as there is no standardization in the specification of evaluation strategies, methods of analysis and reporting of results. Objective: therefore, the objective of this study is to present and discuss the use of a framework for the evaluation of gamification in the context of software engineering education and training. Method: for this, we executed a case study, in which the framework was used to support the design of an evaluation study for a gamification case in a software process improvement research group in a public university. Results: We report the main findings from observations and reports from the applicator of the case study, and 11 rec (More).-
Descrição: dc.descriptionhttps://www.scitepress.org/Link.aspx?doi=10.5220/0011040900003182-
Idioma: dc.languageen-
Publicador: dc.publisherSciTePress, Science and Technology Publications-
Direitos: dc.rightsrestrictAccess-
Palavras-chave: dc.subjectSoftware engineering education-
Palavras-chave: dc.subjectGamification-
Palavras-chave: dc.subjectFramework-
Palavras-chave: dc.subjectEvaluation-
Palavras-chave: dc.subjectCase study-
Título: dc.titleThe adoption of a framework to support the evaluation of gamification strategies in software engineering education-
Tipo de arquivo: dc.typeTrabalho apresentado em evento-
Aparece nas coleções:Repositório Institucional da Universidade Federal de Lavras (RIUFLA)

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