A Practical Approach to Developing and Using Online Games for Transdisciplinary Research into Complex Social-Ecological Systems

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Autor(es): dc.contributorThe James Hutton Institute-
Autor(es): dc.contributorUniversity of Stirling-
Autor(es): dc.contributorUniversity of Gothenburg-
Autor(es): dc.contributorCentre for Agriculture and Bioscience International (CABI) Latin America-
Autor(es): dc.contributorUniversidade Estadual Paulista (UNESP)-
Autor(es): dc.creatorValero, Diana E.-
Autor(es): dc.creatorMcKeon, C. Rose-
Autor(es): dc.creatorBussière, Luc-
Autor(es): dc.creatorCorniani, Natália-
Autor(es): dc.creatorColmenarez, Yelitza C.-
Autor(es): dc.creatorHodgson, Isla-
Autor(es): dc.creatorMangan, Rosie-
Autor(es): dc.creatorPolanczyk, Ricardo A.-
Autor(es): dc.creatorTinsley, Matthew-
Autor(es): dc.creatorBunnefeld, Nils-
Data de aceite: dc.date.accessioned2025-08-21T16:49:56Z-
Data de disponibilização: dc.date.available2025-08-21T16:49:56Z-
Data de envio: dc.date.issued2025-04-29-
Data de envio: dc.date.issued2024-12-31-
Fonte completa do material: dc.identifierhttp://dx.doi.org/10.1080/08941920.2025.2456938-
Fonte completa do material: dc.identifierhttps://hdl.handle.net/11449/309712-
Fonte: dc.identifier.urihttp://educapes.capes.gov.br/handle/11449/309712-
Descrição: dc.descriptionResearch games provide a promising avenue for studying social-ecological systems because they can capture complexity and reflect multiple stakeholders’ perspectives. However, there are few methodological studies on the design, validation and implementation of research games. This paper focuses on the development and implementation of an online multi-player game representing the social-ecological system underlying farmers’ decision-making. We detail three key aspects of spatially explicit game development: design, validation and game sessions. Our approach provides new integration of social science ecology and practice knowledge using informed-design elements, and demonstrates mediated fieldwork with community mobilizers and personal smartphones. We also provide practical suggestions for scaling-up games to increase the number and diversity of participants and the spatial scale of social-ecological research.-
Descrição: dc.descriptionSocial Economic and Geographical Sciences The James Hutton Institute-
Descrição: dc.descriptionBiological and Environmental Sciences University of Stirling-
Descrição: dc.descriptionBiological and Environmental Sciences & Gothenburg Global Biodiversity Centre University of Gothenburg-
Descrição: dc.descriptionCentre for Agriculture and Bioscience International (CABI) Latin America-
Descrição: dc.descriptionDepartment of Plant Protection São Paulo State University-
Descrição: dc.descriptionDepartment of Plant Protection São Paulo State University-
Idioma: dc.languageen-
Relação: dc.relationSociety and Natural Resources-
???dc.source???: dc.sourceScopus-
Palavras-chave: dc.subjectCo-design-
Palavras-chave: dc.subjectgame methods-
Palavras-chave: dc.subjectland management-
Palavras-chave: dc.subjectpest resistance-
Palavras-chave: dc.subjectresearch games-
Título: dc.titleA Practical Approach to Developing and Using Online Games for Transdisciplinary Research into Complex Social-Ecological Systems-
Tipo de arquivo: dc.typelivro digital-
Aparece nas coleções:Repositório Institucional - Unesp

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