INTERACTIVE GAMIFIED ACTIVITY AS AN AID TO AUTHORING STORIES FOR STUDENTS WITH AUTISM SPECTRUM DISORDER.

Registro completo de metadados
MetadadosDescriçãoIdioma
Autor(es): dc.contributorUniversidade Estadual de Londrina (UEL)-
Autor(es): dc.contributorUniversidade Estadual Paulista (UNESP)-
Autor(es): dc.creatorMagro, Ana Carolina-
Autor(es): dc.creatorMoraes, Dirce Aparecida Foletto de-
Autor(es): dc.creatorNascimento, Francielle Pereira-
Autor(es): dc.creatorNozi, Gislaine Semcovici-
Data de aceite: dc.date.accessioned2025-08-21T21:02:28Z-
Data de disponibilização: dc.date.available2025-08-21T21:02:28Z-
Data de envio: dc.date.issued2025-04-29-
Data de envio: dc.date.issued2024-04-01-
Fonte completa do material: dc.identifierhttps://hdl.handle.net/11449/305312-
Fonte: dc.identifier.urihttp://educapes.capes.gov.br/handle/11449/305312-
Descrição: dc.descriptionThis research aims to understand how gamification, as a teaching strategy, can contribute to the learning of students with Autism Spectrum Disorder (ASD). To this end, an intervention research with a qualitative approach was carried out, organized in stages: prior survey of the particularities, profile and hyperfocus of a student with ASD, planning of the interactive gamified activity, execution and evaluation of the proposal. The research participant was an autistic student in the fourth year of elementary school at a public school in northern Paran & aacute;. The institution participates in the Pedagogical Residency Program. Data were collected through participant observation and student productions during interventions. The results of the investigation showed that gamification can contribute to the learning of autistic students as it is planned with intentionality considering the student's specificities, as well as playfulness and interactivity. It was also possible to verify that the use of the digital artifact and instant feedback contributed to student engagement in carrying out the gamified activity, as there was interest and active participation in writing.-
Descrição: dc.descriptionUEL Univ Estadual Londrina, Pedag, Londrina, Brazil-
Descrição: dc.descriptionUniv Estadual Paulista, Educ, Sao Paulo, Brazil-
Descrição: dc.descriptionUniv Estadual Londrina, Dept Educ, Londrina, Brazil-
Descrição: dc.descriptionUniv Estadual Londrina, Programa Posgradem Educ PPEDU, Londrina, Brazil-
Descrição: dc.descriptionUEL Univ Estadual Londrina, Educ, Londrina, Brazil-
Descrição: dc.descriptionUniv Estadual Paulista, Educ, Sao Paulo, Brazil-
Formato: dc.format85-105-
Idioma: dc.languageen-
Publicador: dc.publisherUniv Federal Mato Grosso Sul-
Relação: dc.relationPerspectivas Em Dialogo-revista De Educacao E Sociedade-
???dc.source???: dc.sourceWeb of Science-
Palavras-chave: dc.subjectGamification-
Palavras-chave: dc.subjectASD-
Palavras-chave: dc.subjectLearning-
Palavras-chave: dc.subjectWriting-
Título: dc.titleINTERACTIVE GAMIFIED ACTIVITY AS AN AID TO AUTHORING STORIES FOR STUDENTS WITH AUTISM SPECTRUM DISORDER.-
Tipo de arquivo: dc.typelivro digital-
Aparece nas coleções:Repositório Institucional - Unesp

Não existem arquivos associados a este item.