Gamification as a Tool for Promoting Physical Exercise and Healthy Eating Habits in Healthcare Worker Women: Effects on Cardiometabolic Health and Physical Fitness at Workplace

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Autor(es): dc.contributorUniversidade Estadual Paulista (UNESP)-
Autor(es): dc.contributorUniversity of Ottawa Heart Institute-
Autor(es): dc.creatorGimenez, Lucas B.-
Autor(es): dc.creatorTeixeira do Amaral, Vanessa-
Autor(es): dc.creatorLocato, Gabriel-
Autor(es): dc.creatorMarçal, Isabela R.-
Autor(es): dc.creatorFerron, Artur J. T.-
Autor(es): dc.creatorCiolac, Emmanuel G.-
Data de aceite: dc.date.accessioned2025-08-21T20:44:21Z-
Data de disponibilização: dc.date.available2025-08-21T20:44:21Z-
Data de envio: dc.date.issued2025-04-29-
Data de envio: dc.date.issued2024-07-01-
Fonte completa do material: dc.identifierhttp://dx.doi.org/10.1177/08901171241234664-
Fonte completa do material: dc.identifierhttps://hdl.handle.net/11449/297750-
Fonte: dc.identifier.urihttp://educapes.capes.gov.br/handle/11449/297750-
Descrição: dc.descriptionPurpose: To evaluate the effectiveness of gamified versus nongamified health promotion interventions on cardiometabolic health and fitness parameters in healthcare worker women. Design: Randomized parallel group trial. Setting: A public outpatient health center in Brazil. Subjects: Women employees (included: n = 29; lost to follow-up: n = 1; analyzed: n = 28). Interventions: 8 weeks of gamified (n = 15) or nongamified (n = 13) interventions, consisting of health lectures, nutritional counseling, and supervised exercise training. The gamified group was divided into teams that received points based on completion of health goals/tasks. Measures: Anthropometric, cardiometabolic and physical fitness parameters. Analysis: Two-way ANOVA with repeated measures (group vs. time), and Bonferroni post hoc tests. Results: Body mass (-1.5 ± 1.5 kg), waist circumference (-1.6 ± 3.0 cm), HbA1C (-.2 ±.3%), triglycerides (-21.5 ± 48.2 mg/dl), systolic (-11.1 ± 7.9 mmHg) and diastolic (-7.1 ± 5.8 mmHg) blood pressure, as well as sit and reach (3.9 ± 3.0 cm) and six-minute walking (56 ± 37 m) performance improved (P <.05) only after the gamified intervention. Sit-to-stand performance improved after both the gamified (-1.18 ± 1.24 s) and nongamified (-1.49 ± 1.87 s) interventions. Conclusion: The gamified intervention was more effective than the nongamified intervention for improving cardiometabolic and physical fitness parameters, suggesting that gamification may be an effective tool for promoting health in healthcare worker women.-
Descrição: dc.descriptionExercise and Chronic Disease Research Laboratory Department of Physical Education School of Sciences São Paulo State University (UNESP)-
Descrição: dc.descriptionExercise Physiology and Cardiovascular Health Lab Division of Cardiac Prevention and Rehabilitation University of Ottawa Heart Institute-
Descrição: dc.descriptionExercise and Chronic Disease Research Laboratory Department of Physical Education School of Sciences São Paulo State University (UNESP)-
Formato: dc.format820-824-
Idioma: dc.languageen-
Relação: dc.relationAmerican Journal of Health Promotion-
???dc.source???: dc.sourceScopus-
Palavras-chave: dc.subjectcardiometabolic risk factor-
Palavras-chave: dc.subjecteducational program-
Palavras-chave: dc.subjectgamification-
Palavras-chave: dc.subjectphysical activity-
Palavras-chave: dc.subjectphysical functional performance-
Palavras-chave: dc.subjectwomen’s health-
Título: dc.titleGamification as a Tool for Promoting Physical Exercise and Healthy Eating Habits in Healthcare Worker Women: Effects on Cardiometabolic Health and Physical Fitness at Workplace-
Tipo de arquivo: dc.typelivro digital-
Aparece nas coleções:Repositório Institucional - Unesp

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