The case for intergenerational serious games on cybersecurity awareness: a conceptual framework

Registro completo de metadados
MetadadosDescriçãoIdioma
Autor(es): dc.creatorBernardino, Iolanda-
Autor(es): dc.creatorBidarra, José-
Autor(es): dc.creatorBidarra, Rafael-
Data de aceite: dc.date.accessioned2026-08-11T12:30:56Z-
Data de disponibilização: dc.date.available2026-08-11T12:30:56Z-
Data de envio: dc.date.issued2026-05-22-
Data de envio: dc.date.issued2026-05-22-
Data de envio: dc.date.issued2026-05-20-
Fonte completa do material: dc.identifierhttp://hdl.handle.net/10400.2/22062-
Fonte: dc.identifier.urihttp://educapes.capes.gov.br/handle/10400.2/22062-
Descrição: dc.descriptionToday’s society is becoming increasingly digitized, and many unprepared citizens fall prey to cybersecurity threats. For different reasons, developing safe online behaviors is a particular challenge for both older and younger generations. In this paper, we build on previous research to argue that intergenerational serious games can offer a promising educational approach to addressing this problem. We pose that, if carefully designed, a serious game that brings older and younger generations together can both enable older adults to improve their cybersecurity skills while sharing their life experience, and allow younger people to grow as they share their digital expertise. We discuss how playful collaboration between these two demographics may support the development of safe online practices. As a result, we propose a conceptual framework for the development of intergenerational digital safety learning through serious games, aimed and guiding the design and testing of such experiences. Finally, we recommend exploring and developing supportive learning environments as a means to foster a digitally secure and socially connected society.-
Formato: dc.formatapplication/pdf-
Idioma: dc.languageen-
Publicador: dc.publisherCSEDU-
Direitos: dc.rightshttp://creativecommons.org/licenses/by-nc/4.0/-
Palavras-chave: dc.subjectSerious games-
Palavras-chave: dc.subjectIntergenerational learning-
Palavras-chave: dc.subjectCybersecurity-
Palavras-chave: dc.subjectDigital skills-
Palavras-chave: dc.subjectSafe online practices-
Título: dc.titleThe case for intergenerational serious games on cybersecurity awareness: a conceptual framework-
Aparece nas coleções:Repositório Aberto - Universidade Aberta (Portugal)

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