Proposal of a framework for adaptive serious games using design science research methodology

Registro completo de metadados
MetadadosDescriçãoIdioma
Autor(es): dc.creatorPistono, Alvaro-
Autor(es): dc.creatorSantos, Arnaldo-
Autor(es): dc.creatorBatista, Ricardo-
Data de aceite: dc.date.accessioned2025-08-21T15:12:57Z-
Data de disponibilização: dc.date.available2025-08-21T15:12:57Z-
Data de envio: dc.date.issued2025-01-01-
Data de envio: dc.date.issued2025-01-01-
Data de envio: dc.date.issued2023-06-23-
Fonte completa do material: dc.identifierhttp://hdl.handle.net/10400.2/17069-
Fonte: dc.identifier.urihttp://educapes.capes.gov.br/handle/10400.2/17069-
Descrição: dc.descriptionGames with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact.-
Descrição: dc.descriptioninfo:eu-repo/semantics/publishedVersion-
Formato: dc.formatapplication/pdf-
Idioma: dc.languageen-
Publicador: dc.publisherIEEE XPlore-
Relação: dc.relationhttps://ieeexplore.ieee.org/document/10211476-
Direitos: dc.rightshttp://creativecommons.org/licenses/by-nc/4.0/-
Palavras-chave: dc.subjectFramework-
Palavras-chave: dc.subjectAdaptive-
Palavras-chave: dc.subjectSerious games-
Palavras-chave: dc.subjectProfessional training-
Palavras-chave: dc.subjectLearning outcomes-
Título: dc.titleProposal of a framework for adaptive serious games using design science research methodology-
Aparece nas coleções:Repositório Aberto - Universidade Aberta (Portugal)

Não existem arquivos associados a este item.