Promoting open education through gamification in higher education: the OpenGame project

Registro completo de metadados
MetadadosDescriçãoIdioma
Autor(es): dc.creatorGarcía-Holgado, Alicia-
Autor(es): dc.creatorGarcía-Peñalvo, Francisco José-
Autor(es): dc.creatorHiguera, Colin de la-
Autor(es): dc.creatorTeixeira, António-
Autor(es): dc.creatorEhlers, Ulf-Daniel-
Autor(es): dc.creatorBruton, James-
Autor(es): dc.creatorNascimbeni, Fabio-
Autor(es): dc.creatorPadilla Zea, Natalia-
Autor(es): dc.creatorBurgos, Daniel-
Data de aceite: dc.date.accessioned2025-08-21T15:24:03Z-
Data de disponibilização: dc.date.available2025-08-21T15:24:03Z-
Data de envio: dc.date.issued2023-09-21-
Data de envio: dc.date.issued2023-09-21-
Data de envio: dc.date.issued2019-
Fonte completa do material: dc.identifierhttp://hdl.handle.net/10400.2/14962-
Fonte: dc.identifier.urihttp://educapes.capes.gov.br/handle/10400.2/14962-
Descrição: dc.descriptionArticle about OpenGame Project, funded by European Union Call Erasmus + KA2 – Cooperation and Innovation for Good Practices. Strategic Partnerships for higher education, Reference 2019-1-ES01-KA203-065815 Web https://opengame-project.eu-
Descrição: dc.descriptionOpen education enables the transformation of higher education institutions to increase access to and quality of education, which is directly connected with the fourth sustainable development goal defined by UNESCO. Despite the need for this transformation, higher education institutions face a barrier. Educators are resistant to embracing the use of OERs and OEPs. The OpenGame project aims to contribute to the uptake of open educational resources and open educational practices among educators in higher education in an innovative and motivating way through the development of a gamified and situated learning experience in open education. This work introduces the main characteristics of the project and describes the main results achieved during the first months of the project.-
Descrição: dc.descriptionThis project was undertaken with the support of the Erasmus+ Programme of the European Union in its Key Action 2: "Cooperation and Innovation for Good Practices. Strategic Partnerships for higher education." Project OpenGame (Promoting Open Education through Gamification) (Reference number 2019-1-ES01-KA203-065815). The content of this publication does not reflect the official opinion of the European Union. Responsibility for the information and views expressed in the publication lies entirely with the authors.-
Descrição: dc.descriptioninfo:eu-repo/semantics/publishedVersion-
Formato: dc.formatapplication/pdf-
Idioma: dc.languageen-
Publicador: dc.publisherACM-
Palavras-chave: dc.subjectOpen education-
Palavras-chave: dc.subjectGamification-
Palavras-chave: dc.subjectOpen practices-
Palavras-chave: dc.subjectHigher education-
Palavras-chave: dc.subjectTeacher training-
Palavras-chave: dc.subjectOpen framework-
Título: dc.titlePromoting open education through gamification in higher education: the OpenGame project-
Aparece nas coleções:Repositório Aberto - Universidade Aberta (Portugal)

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