GAMIFICATED FORMS: GAMIFICATION AND STORYTELLING AS TOOLS FOR TEACHING HISTORY (Atena Editora)

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MetadadosDescriçãoIdioma
Autor(es): dc.contributor.authorVITAL, ALINE DE OLIVEIRA-
Data de aceite: dc.date.accessioned2024-01-22T17:27:37Z-
Data de disponibilização: dc.date.available2024-01-22T17:27:37Z-
Data de envio: dc.date.issued2024-01-22-
Fonte: dc.identifier.urihttp://educapes.capes.gov.br/handle/capes/741626-
Resumo: dc.description.abstractDebates surrounding the potential of games within new contexts have mobilized educators to search for applicable solutions that effectively contribute to student learning. Integrating gamification into educational environments proposes a dynamic that can promote knowledge sharing and active participation of students in the construction of their own knowledge. This article aims to analyze the application of a gamified proposal for the History subject with the aim of motivating and enhancing the learning of students in the final years of elementary school, through the development and application of a gamified form.pt_BR
Idioma: dc.language.isoenpt_BR
Palavras-chave: dc.subjectGamificationpt_BR
Título: dc.titleGAMIFICATED FORMS: GAMIFICATION AND STORYTELLING AS TOOLS FOR TEACHING HISTORY (Atena Editora)pt_BR
Tipo de arquivo: dc.typelivro digitalpt_BR
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