GAMIFICATION AS A TEACHING RESOURCE IN MATHEMATICS TEACHING (Atena Editora)

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Autor(es): dc.contributor.authorMANGUEIRA, MARCOS FABIANO OLIVEIRA-
Data de aceite: dc.date.accessioned2022-07-04T18:37:14Z-
Data de disponibilização: dc.date.available2022-07-04T18:37:14Z-
Data de envio: dc.date.issued2022-06-30-
Fonte: dc.identifier.urihttp://educapes.capes.gov.br/handle/capes/704989-
Resumo: dc.description.abstractThis article aims to present the relationship between the Gamification resource and Active Methodologies in the context of Mathematics teacher training. We sought to conceptualize the most diverse themes involved in the research, such as the Active Methodologies at BNCC, the use of technologies in the teaching of Mathematics and Gamification The theoretical discussion carried out made it possible to broaden the look at these themes. It was possible to observe that the use of new technological resources by teachers is of paramount importance and directly reflects on their pedagogical practice. In addition, the use of Gamification contributes to social and digital inclusion. In the teaching of Mathematics, it is observed a good influence of this resource to develop calculation and logic skills for an effective learning of the students. The field research to be carried out will be exploratory and collaborative. There will also be a training action in the form of a mini-course on Gamification to equip teachers with the resource and later they can use it in their classrooms. In addition, we establish a direct relationship on the importance of this theme for a contextualized and quality education for an increasingly globalized and technological world.pt_BR
Idioma: dc.language.isoenpt_BR
Palavras-chave: dc.subjectGAMIFICATIONpt_BR
Título: dc.titleGAMIFICATION AS A TEACHING RESOURCE IN MATHEMATICS TEACHING (Atena Editora)pt_BR
Tipo de arquivo: dc.typelivro digitalpt_BR
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