1

1

1

2

3

4

1+2+3+4

4

(4+1)

=\frac{4\cdot(4+1)}{2}

A = (1, 4)
B = (2, 4)
pol1, f, g, h, i, C, D = Polygon(A, B, 4)
E = (1, 3)
F = (2, 3)
pol2, j, k, l, m, G, H = Polygon(E, F, 4)
I = (3, 3)
pol3, n_2, p, q, r, J, K = Polygon(F, I, 4)
L = (1, 2)
M = (2, 2)
pol4, s, t, a, b, N, O = Polygon(L, M, 4)
P = (3, 2)
pol5, c, d, e, f_1, Q, R = Polygon(M, P, 4)
S = (4, 2)
pol6, g_1, h_1, i_1, j_1, T, U = Polygon(P, S, 4)
V = (1, 1)
W = (2, 1)
pol7, k_1, l_1, m_1, n_1, Z, A_1 = Polygon(V, W, 4)
B_1 = (3, 1)
pol8, p_1, q_1, r_1, s_1, C_1, D_1 = Polygon(W, B_1, 4)
E_1 = (4, 1)
pol9, t_1, a_1, b_1, c_1, F_1, G_1 = Polygon(B_1, E_1, 4)
H_1 = (5, 1)
pol10, d_1, e_1, f_2, g_2, I_1, J_1 = Polygon(E_1, H_1, 4)
α = 0 rad (slider from 0 to 180°, step 1°)
K_1 = (3.496904932814998, 3.0058026313960022)
pol1' = Rotate(pol1, α, K_1)
pol2' = Rotate(pol2, α, K_1)
pol3' = Rotate(pol3, α, K_1)
pol4' = Rotate(pol4, α, K_1)
pol5' = Rotate(pol5, α, K_1)
pol6' = Rotate(pol6, α, K_1)
pol7' = Rotate(pol7, α, K_1)
pol8' = Rotate(pol8, α, K_1)
pol9' = Rotate(pol9, α, K_1)
pol10' = Rotate(pol10, α, K_1)
n = 0 (slider from 0 to 4, step 1)